I imagined the game, directed the combat feel and progression, made scope and aesthetic decisions, reviewed each milestone, and decided what was ready to keep or release.
Modern AI tools helped turn that direction into C# systems, Unity scene work, Blender-generated geometry, deterministic audio scripts, test infrastructure, documentation, and repeated implementation passes.
The collaboration is part of the project’s evidence: the useful question is not whether a tool produced code, but whether the resulting system can be inspected, tested, played, and accepted against an explicit intention.