Ambitious systems · Small, testable steps

I build toward bigger ideas, one real system at a time.

I explore how software can give people more agency over attention, participation, and value—across AI tools, games, and experiments in how communities organize.

Selected work

Projects as working experiments

Each project begins with a larger question, then narrows to something concrete enough to build, test, and learn from.

In developmentPython · Local LLMs · Flask

Press S for Worker

A local-first coding agent that makes tool use, memory, model behavior, and failure recovery understandable and controllable by the person running it.

  • Agent loop and tool factory
  • Local inference and model switching
  • Reliability grounded in tests
DeployedPHP · MySQL · AI workflow

DoneQuest

An invite-only goal planner that turns ambitious projects into manageable daily actions while preserving momentum, privacy, and user control.

  • Small daily quests
  • Forgiving carry-forward
  • Least-authority AI access

Also in motion

Other systems exploring movement, learning, and useful decisions.

Godot · Simulation

Little Ecosystem

An aquaponics learning simulation where experiments and farm layouts persist across sessions.

Demo verification pending
Next.js · Domain data

PoE Profit Assistant

A practical tool for turning complicated Path of Exile market information into clearer trading decisions.

View source

An idea evolving

Who controls attention—and who benefits from it?

This question has appeared across several unfinished experiments. The mechanism changes; the concern underneath it remains.

01

Earlier prototype

Attention

Give every person one movable pointer of attention. Direct it toward a cause or entrust it to someone whose judgment you value. Make collective priorities visible without manufacturing an infinite feed.

Attention as deliberate direction
02

Game-world experiment

Larn-like

Let participation leave something behind. A lost character still changes monsters, places, resources, and the experience of players who arrive later.

Participation as persistent value
03

Platform research

west.net

Replace an advertising system that captures attention with a transparent exchange in which creators and other contributors can receive value directly.

Attention as participant-controlled flow

Across all three, the goal is not to turn every human action into money. It is to stop treating attention and participation as free raw material—and ask what it would look like for people to control where those things go and share in what they create.

How I work

Start with the horizon. Find the smallest piece that can become real.

I’m drawn to questions that are too large for one feature or one release. The work is turning that ambition into a bounded experiment without losing the reason it mattered in the first place.

  1. 01Name the system question

    Who has agency, what behavior is rewarded, and where does the value go?

  2. 02Build one honest experiment

    Reduce the vision to a version that can exist, be used, and teach me something.

  3. 03Pressure-test the incentives

    Look for capture, exclusion, unintended control, and the gap between the idea and lived reality.

About

An ambitious systems thinker learning to make large ideas real.

My path includes teaching, environmental organizing, restaurant management, marketing, and years of learning software by building things. It left me interested in the rules beneath our tools: what they make possible, what they reward, and how they shape the people inside them.

I keep returning to agency, consequences, participation, and shared value. Software gives me a way to turn those questions into systems people can inspect, challenge, and eventually use.

Build toward something larger

Working on a problem bigger than a feature list?

I’m interested in product-minded software, AI tooling, automation, developer tools, games, and teams willing to question how the underlying system should work.